Back to Knowledge Hub
Training

Level Up Fast: Highlights from CEGA's Unreal Engine 5 Bootcamp

Practical lessons and workflows shared by our Unreal mentors during the latest CEGA bootcamp designed for technical artists and gameplay engineers.

October 21, 2024 6 min read unreal-engine • technical-art
HR
Hassan RehmanLead Technical Artist
Level Up Fast: Highlights from CEGA's Unreal Engine 5 Bootcamp

Nanite Workflows for Stylised Worlds

Participants experimented with Nanite meshes that preserve stylised silhouettes without sacrificing frame rates. We paired that with Quixel Bridge kits to rapidly block out levels before art polish.

The secret sauce was teaching teams to profile lighting early. Lumen can shine only when baked with a clear performance budget. Our mentors shared GPU profiler presets to keep projects console-ready.

Blueprint Tips from Production Veterans

Blueprint spaghetti is real. We introduced a modular macro library that enforces naming conventions and reduces onboarding friction for new engineers joining mid-production.

Studios loved the debugging flowchart that maps breakpoints to gameplay tags, making live tuning sessions dramatically faster.

Deploying to Mobile and PC in Parallel

Our mobile optimisations session helped teams ship dual builds. We covered level streaming thresholds, virtual textures, and input abstraction to support controller, keyboard, and touch with minimal rewrite.

Participants completed the bootcamp with a production-ready repository and a QA checklist built by the CEGA testing guild.

Key Takeaways

  • Stylised art benefits from Nanite when paired with early performance profiling.
  • Blueprint modularity keeps gameplay systems legible as teams scale.
  • Plan for multi-platform deployment from the first sprint to avoid crunch.
Level Up Fast: Highlights from CEGA's Unreal Engine 5 Bootcamp | CEGA Knowledge Hub | CEGA